The game received two expansion packs, which continued the storyline on the assumption that the player had won the original game: Wing Commander: The Secret Missions ( 1990 OS, DOS 1993 SNES) designed by Aaron Allston, Steve Cantrell and Wing Commander: The Secret Missions 2 – Crusade ( 1991 OS, DOS) designed by Ellen Guon, John Watson. Actual gameplay occurs during missions against the Kilrathi if the player fails to complete their assigned tasks the plot branches, changing the nature of future missions. Wing Commander is also interesting for its early use of non-interactive animated scenes to immerse the player in its fictional world, and for its multilinear plot (see Interactive Narrative). The dogfight-based gameplay is well crafted notably, the player can issue instructions to their wingmen in combat, though those orders may not always be obeyed. The background is a Space Opera universe in which the Terran Confederation is fighting an interstellar war against the feline Kilrathi the tone is much influenced by World War Two aircraft carrier operations and the aerial action film Top Gun ( 1986). ![]() ![]() Wing Commander is a combat-based Space Sim, a descendant of Star Raiders ( 1979).
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